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 Deck Master Challenge

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mrbiff
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mrbiff


Posts : 160
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Join date : 2012-05-20
Age : 27
Location : Behind you.

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PostSubject: Deck Master Challenge   Deck Master Challenge EmptyFri May 25, 2012 6:11 pm

Playing using a deck master is really easy on DN just remove it from play as soon as you start the duel. If its in your hand when you start remove it and draw another card.

Basic Deck Master Rules
The deck master can be summoned during your main phase or main phase two. If it is removed from the field you lose the duel.
Once per turn you can use the deck master's effect.

Rather than have everybody find new and impossibly broken monsters to use as a deck master dueling_master is having me make a list of all the possible ones you can use.
Lets do it:
Cannon Soldier: tribute and do damage
Royal Magical Library: once per turn you draw another card Smile
Seargent Electro: they cant use the spell or trap you choose until the end phase
Tour Bus From the Underworld: does its thing once per turn
Tragodia: does his thing. Not broken because the risk is high that they can kill it and you need the exact level to take one of your opponents cards. still fun.
Kuriboh: you dont take damage from one attack once per turn. can get annoying but isnt broken.
Gale the Whirlwind: does its thing
Card Trooper: send top three dards of your deck to the grave
Debris Dragon: does its summon thing with all of the downsides
Evil Dragon Ananta: during each of your end phases destroy one card; mandatory. Can backfire. a lot.
Gishki Chain: look at the top 3 cards in your deck and rearrange them in any order
Gravity orb: change the positions of all face-up monsters on the field
Healing Wave Genertor: select a monster on your side of the field and increase your life points by 100x its level.
Mind on air: each player plays with their hand revealed
Patrol Robo: look at a face down card
Scary Moth: only one special summon per turn
Summoner Monk: discard a spell to summon a level four monster from your deck, it cannot attack
Blue-eyes shining dragon: you can summon ignoring summon conditions.

Will have others later but for now this is it
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ActionLord5450
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PostSubject: Re: Deck Master Challenge   Deck Master Challenge EmptyFri May 25, 2012 10:55 pm

Taking Shining Razz enough said
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Dueling_master
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PostSubject: Re: Deck Master Challenge   Deck Master Challenge EmptySat May 26, 2012 2:37 pm

mrbiff wrote:
Playing using a deck master is really easy on DN just remove it from play as soon as you start the duel. If its in your hand when you start remove it and draw another card.

Basic Deck Master Rules
The deck master can be summoned during your main phase or main phase two. If it is removed from the field you lose the duel.
Once per turn you can use the deck master's effect.

Rather than have everybody find new and impossibly broken monsters to use as a deck master dueling_master is having me make a list of all the possible ones you can use.
Lets do it:
Cannon Soldier: tribute and do damage
Royal Magical Library: once per turn you draw another card Smile
Seargent Electro: they cant use the spell or trap you choose until the end phase
Tour Bus From the Underworld: does its thing once per turn
Tragodia: does his thing. Not broken because the risk is high that they can kill it and you need the exact level to take one of your opponents cards. still fun.
Kuriboh: you dont take damage from one attack once per turn. can get annoying but isnt broken.
Gale the Whirlwind: does its thing
Card Trooper: send top three dards of your deck to the grave
Debris Dragon: does its summon thing with all of the downsides
Evil Dragon Ananta: during each of your end phases destroy one card; mandatory. Can backfire. a lot.
Gishki Chain: look at the top 3 cards in your deck and rearrange them in any order
Gravity orb: change the positions of all face-up monsters on the field
Healing Wave Genertor: select a monster on your side of the field and increase your life points by 100x its level.
Mind on air: each player plays with their hand revealed
Patrol Robo: look at a face down card
Scary Moth: only one special summon per turn
Summoner Monk: discard a spell to summon a level four monster from your deck, it cannot attack
Blue-eyes shining dragon: you can summon ignoring summon conditions.

Will have others later but for now this is it

we do need a cost 4 afew deck masters 2 cause just thik bout this if u have a cost it limits the deck masters eff noe i know this can be annoying to have a cost but i think its only fair
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mrbiff
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PostSubject: Re: Deck Master Challenge   Deck Master Challenge EmptySat May 26, 2012 3:16 pm

The monsters whose effects have costs like tragodia have costs, the same ones as in the game. Otherwise none of the other ones really need a cost, they just have limiters, like only being able to use them on your turn or once per turn. Heck even it being mandatory like ananta is a cost. If you go first your going to have to destroy one of your own cards or if your opponent doesnt have anything. Ones that have no cost and affect both players are negative to both players. Mind on air forces everyone to play with hand revealed and Scary Moth only lets each player special summon once per turn.

When I start getting into Deck Masters thsat might get really broken (like what I'm thinking about doing for sangan) they will have a very limiting cost.
If we playtest the deck masters we already have and find out that they are way too broken then I'm going to put a cost on them, or make their cost more limiting.
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mrbiff
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Age : 27
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PostSubject: New Deck Masters and some more rules   Deck Master Challenge EmptyTue May 29, 2012 6:45 pm

After scanning a list of every monster in the game heres what I've got...
so far anyhow:

Sangan: instead of conducting your draw you can add one monster with 1500 or less atk from your deck to your hand. You cannot special summon any monster this turn.
Delta Flyer: once per turn you can increase a monsters level by 1
Level Eater: once per turn you can decrease a monsters level by 1
Jinzo: you can remove from play one card from your hand or field to negate one trap card
Horus the black flame dragon lv 8: remove from play one card from your hand or field to negate one spell card
Prime Material Dragon: you can send one card from your hand to the graveyard to negate one card that would destroy a monster(s) on the field.
Herald of Creation: Instead of drawing a card you can send one card from your hand or field to the graveyard to add one level 7 or higher monster from your graveyar to your hand.
Marauding Captain: instead of drawing a card you can special summon one level 4 or lover monster from your hand.
Don Zaloog: the first time you inflict battle damage each turn you can activate one of Don's effects
Malefic Stardust: field spells cannot be destroyed except by a deck master or by playing another field spell
Giant Soldier of Stone: send one card from your hand to the graveyard to destroy one field spell or equip card. (Refrence to season one where it blows up the moon.)
Twin-Barrel Dragon: select a card on the field flip a coin twice if both are heads destroy that card.
Banisher of Light: nce during either players turn if a card is sent from the field to the graveyard remove it from play.
Graveyard and the hand of Invitation: instead of drawing you can send a card from your deck to the graveyard. (real card I swear it is).

New rules:
You cannot have copies of your Deck Master in your main deck. If you want to have a Royal Magical Library in your deck and it is your DM you can't.
You can side deck DM's
A DM's effect cannot be negated.
You can have copies of your DM in your side deck if you want it in the main deck you have to change DMs

All for now,
Mrbiff out
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